Alpha-Build In Progress! (dev progress, changes, about me)


(SIDENOTE: everything you see here is still a work in progress for the most part, and needs more polish and fixes, but hope you enjoy this  devlog!)

  • -New development software RPG Maker VXAce to MV-
    • It's be over a year since y'all heard from me here, i mostly posted devlogs and updates on my other sites. Me and my friends who help me with my project have agreed to upgrade to a more advanced development software to make a better, smoother, an tastier gaming experience! We've jumped to RPG Maker MV which allows us the use plugins to help make a crispier game! Although I had to rebuild the game from scratch, I've got everything back up with new maps, overworld layout, organizations, and game changes! I'm hoping that this may also help give my game more accessibility as well! 
  • -The Rundown-
    • dungeon overhaul:
      My issue with the dungeons is that i wasn't satisfied with how short they were. So I completely transformed them, they will be bigger more challenging, more elaborate, and atmospheric! There will be trial chambers which the player must complete in order to proceed with more RNG elements to keep things fresh on each dungeons run.






    • adding overworld QTEs: To help making interacting with the overworld more engaging and challenges I added QTEs. The one I have done shown in the examples below- allows Rascal to jump across long gaps with the "Hi-Jump" trait! Hitting the bar at the right time means a successful jump, however if you miss the timing of the input, Rascal trips and falls respawning at their last position. (sorry for the dark and poor picture quality I'm still trying to fix the QTE so it pops out from the screen tint... xp )




    • new combat mechanics: I've made a few changes to the combat mechanics to make things more interesting. I've added timed input actions to make the fights more engaging and give the game a level of mastery for the player to enjoy ^^! 
      Before, the techs pretty much outshone the abilities each character had and I thought I could execute things a little better. So now I got rid of techs the combo mechanics is based of elements instead of effects! on top of that I added 2 new mechanics to spice things up, DNA splicing, and FUSION! To sum it up, When an enemy is defeated they drop up to 4 types of DNA, and a teammate can absorb the DNA dropped for powerups, glow recovery, HP recover, and Fusion meter recovery. Fusion is just as it sound, if you grow close enough to an teammate the two of you can perform fusion, giving you a huge boost in power and abilities, however you are left vulnerable after fusion, so use it with caution!





    • better questing system:
      Dedicated quest menu to view all quests and mysteries. The quest board will shuffle and post up to 3 quests each day for the player to take! 

    • quality of life improvements:
      I made it much quicker and simpler to just swap or drop items when items are full, made a new menu for swapping teammates and abilities, Simplified menu options so the player can easily access their quests, mysteries, map! More game setting options like running toggles, and sound adjusting, Now free to save the game Anywhere, and more!


    • better visuals:
      the game has gotten a beautiful visual polish to it, now with gorgeous lighting effects, a day/night cycle, redone portraits and sprites,  new animations for abilities, and an updated UI with cute icons for the overworld and combat menus!























  • -Current state of development-
    • Dev Progress: So far this MV version of the game almost has a demo ready, which hoping to release by Spring 2024! I've redone everything from scratch and made many improvements to the game. 
    • My health Condition: Due to my chronic pains, and fatigue it's been a long and difficult process working on my game, but I'd be lying if I said i wasn't enjoying the creative process. However I have had to take things easier and try not to overwork myself, And recently have been making an effort to overcome the perfectionism and doubts in my heart, that makes my job even more difficult. It has been a long year, between dealing with increased pains, grief, among other misfortunes. This game has been something that has bought me deep joy, and helped me cope with the pain, and gives me something good to look forward to in life. Apart of me worries if i might be taking too long developing this game, as I also would like to move on to more projects in the future. Which tends to make me overwork again XD.

NOTE: i have rebranded my fictional world a couple times, from "Chymeria" to "Chymixea", and currently to "Chymera Chronicles!" Due to copyright concerns I've been having as well as being indecisive AF XD
So the title of the game will change to "Chymera Chronicles: Wonder Quest" and even ths subtitle might get a different name XD
(im grate at this... ;w; )

Well hope y'all enjoyed this devlog, i try to start posting these on here too for now one! ^w^
Wish y'all a nice day! Stay cool beanies! <3

I also post on: 
Twitter(X pfft): https://twitter.com/ArcticFoxmera
DeviantArt: https://www.deviantart.com/blizzate

Get Chymeria: Wonder Quest Pre-alpha(DEMO) v.0.96

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